Videogames

  • What next for the AIGW?

    Last Sunday, we had the first meeting of The Association of Independent Game Websites in London. For something that was founded only a few months ago, the turnout of around 15 people was better than I ever expected. What was immediately apparent was that the AIGW appeals to a very wide range of people. We [...]

  • Introducing the Association of Independent Game Websites

    When I was in Edinburgh last May, I met Philip Roberts, who handled the development for the games website SquareGo at the time. It was the first time that I’d talked to someone who does a similar job to what I do at Thunderbolt and it was incredibly interesting. Over a few drinks, we chatted [...]

  • A few recent reviews

    I haven’t been posting on here as frequently as I’d like, but I’ve written a few reviews for Thunderbolt in the last few weeks which you may be interested in: FIFA 09 “Football fans are a loyal, optimistic bunch. Each year they pin their hopes on their team, praying that their support with finally pay [...]

  • Grand Theft Auto IV

    My review of Grand Theft Auto IV is now online at Thunderbolt: As our alter ego Niko Bellic sails across the Atlantic towards the unknown promised land of America, you can’t help but draw parallels with Rockstar’s own journey. Having conquered the last generation of consoles, they now face an uncertain transition to the Xbox [...]

  • Thunderbolt redesign launches

    My games website Thunderbolt has received a visual overhaul today, with a cleaner design and a number of new features. The eighth version adopts a minimalist style which is designed to detract from article text and images as little as possible. I paid special attention to making the site as legible as possible and I’m [...]

  • How (not) to design a videogames website

    As any designer knows, ‘whitespace’ or ‘negative space’ can make websites more legible and easier to digest. Whenever I layout a page for print or the Web, I actively monitor how much negative space there is around, then use it to balance out text and images. However, in the world of videogames websites, this and [...]