Philip
Morton

Here

Articles on a variety of subjects.

  • The mobile flight search user experience

    “Flight search is a difficult design problem. There are millions of scheduled flights every year and even when constrained by route and date, the amount...”

  • Making Thunderbolt mobile

    “Earlier this week, I launched a mobile version of Thunderbolt, which is designed to work on almost all web-capable handsets and mobile devices. There are...”

  • XenForo forum software review

    “Forum software is a necessary evil of running an online community. Few credible options are available to website owners and those that are tend to...”

  • Don’t let comments distort page length and discourage readers

    “When you’re deciding whether or not to read something, you make a calculation: Is the time it will take to read this less than the...”

  • Thoughts on Facebook

    “Facebook is in trouble. Over the last two weeks, concern about the complexity of its privacy controls has led to a minor panic in the...”

  • Designing for long attention spans

    “The notion that people’s attention span is shorter when reading on the Web is well known. The number of possible distractions and other things that...”

  • What next for the AIGW?

    “Last Sunday, we had the first meeting of The Association of Independent Game Websites in London. For something that was founded only a few months...”

  • CountryEx testing gets underway

    “As you may be aware, I’m creating a stock trading game called CountryEx for my final year project at university. It’s been in development...”

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Elsewhere

At Foolproof

Shorter thoughts on all things UX related.

  • Battle for the living room heats up

    “The second week in June is going to be a corker. Apple’s Worldwide Developer Conference and the videogames industry’s E3 Expo are scheduled for the...”

  • ‘Jobs-to-be-done’ theory and experience design

    “Too often, organisations create products without understanding their customers’ underlying motivations or goals. Many focus on their immediate competitors and not on the products and...”

  • Multi-screen gaming experiences

    “At this year’s E3 trade show in Los Angeles, one of the clearest themes was multi-screen gaming. Nintendo’s Wii U was present following its announcement...”

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At AIGW

Articles about running videogame websites.

At Thunderbolt

Videogames reviews, previews, features and opinion pieces.

About

Hello and welcome to my website.

I’m a user experience consultant at Foolproof in London, having graduated from a Computer Science degree at the University of Nottingham.

I’m the owner and Editor of the volunteer-run videogames website Thunderbolt, which recently reached its tenth anniversary. I’m also a co-founder of the Association of Independent Game Websites.

Get in touch

Portfolio

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